51 Things Every Game Student Should Know
Holy crap, THIS. This entire document. Read it, it’s funny and true. I nabbed this specific slide because this is something people need to freaking get in their heads. Having to pitch games on the fly in a short amount of time, people tend to do this. They don’t think about the mechanic. They don’t take the time to really nail down just what makes the game fun/compelling. If you’re going into game design take the time to really understand this (and all the other points made of course).
Haha A+! Story comes way after game mechanic. If you make a game with a great story, stunning visuals, and crappy, boring, non-fun core mechanics, you’re a crappy game designer. Try writing graphic novels instead.
“My character runs around a vast world map and experiences random encounters and carries out random quest related tasks” is, generally speaking, a boring, shabby, lazy mechanic, just fyi.
The rest of this slide show is awesome too hahaha jeeze.
Story is not opitonal, the WHOLE FACT we have games like CoD with bad stories FLOODING the market, is because story is seen as tacked on at the end. Story is just important part of anything else, it’s a core part of the process. Especially if we want the medium to be seen as a mature form of art. Like, seriously. Story doesn’t JUST mean dialogue. Gameplay isn’t the ONLY important thing in a game.
Basically that post is shit. Go fuck yourselves.
Normally I don’t get mad over this but WOW. Lets just make MORE Call of Duty games and Mario, just ALL mechanics instead of creating an appealing, indepth, emotionally satisfying game that ALSO has fucking good gameplay.
Fucking idiots.




